Six Magnetos Per Lobby and a Matchmaker That Puts Silvers Against Celestials
Every lobby has Magneto. Metal Bulwark is borderline mandatory. Your team doesn't pick him, the enemy team does, and now you're fighting through a shield that absorbs half your damage output. Stack that with the 3-healer meta where Luna Snow, Invisible Woman, and Rocket Raccoon make the enemy frontline unkillable, and solo queue becomes an exercise in frustration. Then matchmaking drops a Celestial-ranked three-stack into your Silver lobby because the algorithm decided it was your turn to lose. That's Marvel Rivals right now. Our Marvel Rivals cheats cut through the chaos that NetEase's matchmaker creates.
10 million players in the first 72 hours. 20 million within 11 days. Marvel Rivals exploded harder than any hero shooter launch in history. Season 6: Night at the Museum just dropped Deadpool as the game's first multi-role hero, Elsa Bloodstone arrived in 6.5, and the roster sits at 46 characters with no sign of slowing down. The game isn't dying. It's growing. And the Marvel Rivals hacks market is growing with it because NetEase's anti-cheat has gaps that kernel-level systems don't.
We've been running undetected Marvel Rivals cheats since launch. While other providers scramble after every patch, our development process accounts for NetEase's update cadence. New hero every few weeks? Our software handles them before the patch notes finish downloading.
No Kernel Driver, No EAC, No BattlEye. NetEase Went Solo.
NetEase built their anti-cheat in-house instead of licensing EAC or BattlEye. No kernel-level component. Application-layer detection paired with behavior monitoring and a mid-game kick system that boots detected cheaters during the match instead of waiting for a ban wave. On paper, mid-game detection sounds aggressive. In practice, it only catches obvious, signature-matched cheats.
The system does implement HWID bans. If you catch a hardware ban, NetEase fingerprints your BIOS, motherboard UUID, MAC addresses, disk serial numbers, and GPU information. Creating a new account doesn't help when your hardware is blacklisted. Our HWID Spoofer handles every identifier NetEase checks. Clean hardware identity on every login.
Community reports suggest enforcement is inconsistent. Players claim that reports against obvious aimbotters go nowhere unless a streamer happens to catch them on camera. The 100-reports-to-1-ban ratio that players throw around isn't verified, but the frustration behind it is real. NetEase focuses development resources on content drops and hero balance. Anti-cheat staffing appears secondary.
Always check our status page before launching. NetEase pushes stealth updates alongside hero patches, and playing during a detection window is how careless users get caught.
Third-Person Perspective Turns ESP Into a Different Tool
Marvel Rivals runs in third person. Your camera sits behind and above your character, not inside their head. This changes what ESP means compared to first-person shooters. In CS2 or Valorant, ESP shows you enemies you literally cannot see. In Marvel Rivals, your field of view is already wider. What ESP provides here is depth. Distance. Health values. Ability cooldowns. Ultimate charge percentages across all six enemies.
The third-person camera also means enemies can peek corners without exposing themselves to your fire. Spider-Man swings around buildings you can't see past. Hela throws projectiles from off-screen angles. Daredevil dives from blind spots above. Marvel Rivals ESP eliminates every blind spot the third-person camera creates by showing you threats that exist outside your visible frame.
Team-Up abilities add another layer. When Hulk and Wolverine are on the same team, Fastball Special lets Hulk launch Wolverine into your backline. When Thor and Storm pair up, Voltaic Union shares electrical power between them. These combos activate based on hero proximity and cooldowns. ESP shows you both heroes approaching the combo range, giving you time to reposition before the synergy activates.
- Player ESP - All 6 enemies visible through walls with health, hero name, distance, and role
- Ultimate Tracking - See enemy ultimate charge percentages and predict fight-changing abilities
- Ability Cooldowns - Know when key abilities like Magneto's Metal Bulwark or Hela's ultimate are available
- Team-Up Detection - Track hero proximity for incoming Team-Up combos before they activate
- Destructible Surface Highlight - See which walls and floors can be broken to create flanking routes
- Objective Status - Monitor Convergence point progress and Convoy position from anywhere
46 Heroes Without Role Lock. Your Aimbot Needs Range.
No role lock. Your team can run three Vanguards if it wants to. Or five Duelists and a single Strategist. The meta shifts every patch, and hero bans above Gold III force constant adaptation. One game you're tracking Hawkeye's pinpoint hitscan shots. Next game you're leading Hela's projectile poke. The game after that you're healing as Luna Snow and need accuracy on her damage abilities to contribute beyond raw healing output.
Our Marvel Rivals aimbot profiles each hero individually. Hitscan Duelists like Hawkeye and Winter Soldier need different settings than projectile heroes like Hela or Star-Lord. Vanguard players who pick Magneto or Hulk need tracking assistance at close range during brawls where six players occupy the same space. Strategists like Rocket Raccoon benefit from triggerbot on healing abilities to maintain uptime on priority targets.
Deadpool changed everything in Season 6. He switches between Vanguard, Duelist, and Strategist roles mid-match. One fight he's tanking, next fight he's dealing damage, the fight after that he's healing. The aimbot adjusts to whatever role Deadpool is currently running because each role uses different weapons and engagement ranges.
Smoothness settings separate good cheats from obvious ones. Marvel Rivals has kill cams. It has Play of the Game highlights. If your Hawkeye flicks look robotic on the replay, reports come in fast. Natural-looking aim assistance with high smoothness on flicks and gradual tracking on sustained targets keeps your gameplay looking like raw talent.
Convergence, Convoy, and Knowing the Rotation Before It Happens
Marvel Rivals runs three main competitive modes. Convergence is point control. Convoy is payload pushing. Domination is area capture. Each mode rewards different information. On Convergence, knowing where all six enemies are positioned around the point before the fight starts lets you call the engage or the flank. On Convoy, tracking defenders through buildings as the payload approaches their setup position reveals the ambush before it hits.
Destructible environments add another dimension. Walls break. Floors collapse. Hulk's ground pound cracks the surface you're standing on. Spider-Man's web swings use environmental geometry that changes as the map takes damage. ESP combined with destruction tracking means you see enemies through walls that haven't broken yet, and you know which walls will break when abilities land on them.
The 18v18 Conquest Annihilation mode from Season 5 is pure chaos. 36 players on Grand Garden. ESP is the only way to process that volume of information. Tracking 18 enemy positions, knowing which heroes they're running, monitoring ultimate percentages across the entire enemy roster. No human brain handles that much data without assistance.
From Bronze to One Above All: The Top 500 Grind
Ranked in Marvel Rivals spans 9 tiers: Bronze, Silver, Gold, Platinum, Diamond, Grandmaster, Celestial, Eternity, and One Above All for the global top 500. Hero bans unlock at Gold III, which fundamentally changes the game because Magneto gets banned in half the matches. If your ranked strategy depends on one hero, you need a backup plan for every game where they're banned.
ESP makes the hero ban phase more valuable. You see what the enemy plays, but you also see how they play it. Tracking their positioning patterns, ultimate usage, and rotation tendencies across the match gives you information that pure mechanical skill doesn't provide. Climbing through Diamond into Grandmaster isn't about aim. It's about decision-making. ESP feeds better decisions.
Placement matches at the start of each season set your initial rank based on the previous season. Starting strong matters because early losses create a deficit that takes twice as many wins to recover from. Ten solid placement matches with consistent performance and smart positioning sets you up for the rest of the season.
Mid-Match Kicks and How to Stay in the Game
NetEase's mid-game detection can boot you during a match. Not after. During. This sounds scary but it targets signature-based detection of known cheat builds. Unique builds with custom signatures don't trigger it. Still, awareness matters:
- Don't track through walls on kill cam - Kill cams in Marvel Rivals show your perspective. If your crosshair follows an invisible Invisible Woman through a wall, the viewer knows instantly.
- Team-Up awareness is your safest ESP use - Repositioning because you "predicted" a Team-Up combo gives you a plausible gameplay reason for your positioning. Nobody questions game sense.
- Don't pre-fire every flank - Daredevil and Spider-Man dive from unexpected angles. Reacting before they're visible is obvious. Let them enter your screen before engaging.
- Rotate heroes between matches - Playing one hero at Diamond+ with inhuman accuracy gets noticed. Mix roles. Play some Vanguard games where aim matters less.
- Climb at a natural pace - Grandmaster to Celestial in two days gets manual review. Two weeks looks like improvement.
Season 6 Is Live. Pick Your Hero.
Night at the Museum brought Deadpool, Elsa Bloodstone, Museum of Contemplation map, and the biggest meta shift in the game's history. Season 6.5 just landed with balance changes to Venom and Star-Lord. New heroes drop every few weeks. Grab your product from the shop and get set up before the next patch reshuffles the meta again.
Setup takes minutes. Follow the documentation, launch the loader, and you're in-game. Crypto accepted for privacy. Daily to monthly subscription options. Questions? Check the FAQ or reach out to support.
Our 4.8 TrustPilot rating comes from real players across every game we support. Read verified experiences on our reviews page.
Other Hero Shooters and Team-Based Games
If Marvel Rivals brought you into hero shooters, Overwatch 2 is the original that just relaunched with 6v6 and five new heroes. Valorant for tactical hero-based gunplay. The Finals for destruction-heavy objective play. Apex Legends for hero-based battle royale. Same security standards across every title.











